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2250[Tue Jan 6 22:06:53 2009] [Server01:ichat] Fury@OrientalDojo: Mooo
[Tue Jan 6 21:44:25 2009] [Server01:ichat] Fury@OrientalDojo: Mooo
[Tue Jan 6 20:00:05 2009] [Server01:ichat] Fury@OrientalDojo: ok now that i have it working again, 8 beats is about 2 rounds
[Tue Jan 6 19:38:15 2009] [Server01:ichat] Fury@OrientalDojo: #define WAIT_STATE(ch, npulse) looks like i left out something important when i removed the nucience code
[Tue Jan 6 19:33:43 2009] [Server01:ichat] Kayle@MWDev: but it allows everyone else to read mine normally.
[Tue Jan 6 19:33:32 2009] [Server01:ichat] Kayle@MWDev: OK. making it !speaks makes it so that I can't read things I've said.
[Tue Jan 6 19:24:01 2009] [Server01:ichat] Fury@OrientalDojo: Uh Oh i got a problem, waitstates not working
[Tue Jan 6 19:15:50 2009] [Server01:ichat] Kayle@MWDev: Uh.. Dunno
[Tue Jan 6 19:15:27 2009] [Server01:ichat] Fury@OrientalDojo: Kayle 8 beats is one round?
[Tue Jan 6 19:10:40 2009] [Server01:ichat] Cratylus@Dead_Souls: i dont know C
[Tue Jan 6 19:10:32 2009] [Server01:ichat] Cratylus@Dead_Souls: just a guess tho
[Tue Jan 6 19:10:16 2009] [Server01:ichat] Cratylus@Dead_Souls: so my guess is that buf2 isn't what you think it is
[Tue Jan 6 19:09:48 2009] [Server01:ichat] Cratylus@Dead_Souls: (didnt realize)
[Tue Jan 6 19:09:42 2009] [Server01:ichat] Cratylus@Dead_Souls: (actually theres a snack happening first)
[Tue Jan 6 19:09:31 2009] [Server01:ichat] Cratylus@Dead_Souls: then the data is being modified
[Tue Jan 6 19:09:27 2009] [Server01:ichat] Sinistrad@Dead_Souls: Bedtime things take precedence
[Tue Jan 6 19:09:22 2009] [Server01:ichat] Sinistrad@Dead_Souls: Crat
[Tue Jan 6 19:09:19 2009] [Server01:ichat] Cratylus@Dead_Souls: but if the statement is exactly the same, and the only diff is the !
[Tue Jan 6 19:09:02 2009] [Server01:ichat] Cratylus@Dead_Souls: ok lemme start by saying i dont know C
[Tue Jan 6 19:06:26 2009] [Server01:ichat] Cratylus@Dead_Souls: hang on bedtime things
[Tue Jan 6 19:06:13 2009] [Server01:ichat] Kayle@MWDev: a false result should be scrambling them.
[Tue Jan 6 19:06:06 2009] [Server01:ichat] Samael@6Dragons: double negative
[Tue Jan 6 19:05:57 2009] [Server01:ichat] Kayle@MWDev: But, Crat, a false result shouldn't not scramble things.
[Tue Jan 6 19:05:43 2009] [Server01:ichat] Cratylus@Dead_Souls: ok
[Tue Jan 6 19:05:41 2009] [Server01:ichat] Cratylus@Dead_Souls: if it doesnt work then i'll think for real
[Tue Jan 6 19:05:40 2009] [Server01:ichat] Kayle@MWDev: I did.
[Tue Jan 6 19:05:31 2009] [Server01:ichat] Cratylus@Dead_Souls: just try it
[Tue Jan 6 19:05:19 2009] [Server01:ichat] Kayle@MWDev: I don't get it. I need another test subject.
[Tue Jan 6 19:04:21 2009] [Server01:ichat] Cratylus@Dead_Souls: maybe even (!(speaks))
[Tue Jan 6 19:04:05 2009] [Server01:ichat] Cratylus@Dead_Souls: !(speaks)
[Tue Jan 6 19:03:59 2009] [Server01:ichat] Cratylus@Dead_Souls: did you try them?
[Tue Jan 6 19:03:55 2009] [Server01:ichat] Cratylus@Dead_Souls: parentheses
[Tue Jan 6 19:03:46 2009] [Server01:ichat] Sinistrad@Dead_Souls: I ? love : them
[Tue Jan 6 19:03:37 2009] [Server01:ichat] Cratylus@Dead_Souls: the cornerstone of any nutritious breakfast
[Tue Jan 6 19:03:20 2009] [Server01:ichat] Cratylus@Dead_Souls: ah the ternary conditional statement
[Tue Jan 6 19:03:06 2009] [Server01:ichat] Samael@6Dragons: Beam me up Scotty!
[Tue Jan 6 19:03:06 2009] [Server01:ichat] Kayle@MWDev: Where: !speaks ? buf2 : scramble( buf2, chan_data[channel].language[x] ) doesn't. -.-
[Tue Jan 6 19:02:55 2009] [Server01:ichat] Kayle@MWDev: That line scrambles text for him.
[Tue Jan 6 19:02:46 2009] [Server01:ichat] Kayle@MWDev: speaks ? buf2 : scramble( buf2, chan_data[channel].language[x] )
[Tue Jan 6 19:02:31 2009] [Server01:ichat] Kayle@MWDev: K, so now speaks should be true. since Scoyn is an Imm, and he speaks every language.
[Tue Jan 6 19:02:08 2009] [Server01:ichat] Kayle@MWDev: I have this boolean variable that is set to true if a character knows a language. it's called speaks.
[Tue Jan 6 19:01:39 2009] [Server01:ichat] Sinistrad@Dead_Souls: Confirmed
[Tue Jan 6 19:01:37 2009] [Server01:ichat] Kayle@MWDev: Lemme explain why :P
[Tue Jan 6 19:01:18 2009] [Server01:ichat] Cratylus@Dead_Souls: prolly
[Tue Jan 6 19:00:52 2009] [Server01:ichat] Kayle@MWDev: Ok. I think I'm going crazy.
[Tue Jan 6 14:23:05 2009] [Server01:ichat] Samael@6Dragons: Tony Taka is ugly as bricks >.<
[Tue Jan 6 11:49:16 2009] [Server01:ichat] Sinistrad@Dead_Souls: Surely without a physical limit, you could technically encompass anything that more than 10 people care about.
[Tue Jan 6 10:00:54 2009] [Server01:ichat] Cratylus@Dead_Souls: whatever you say about aristotle, he does know DRAMA
[Tue Jan 6 10:00:01 2009] [Server01:ichat] Cratylus@Dead_Souls: i have to say that the threshold AfD is shaping up to be epic
[Tue Jan 6 05:37:56 2009] [Server01:ichat] Kiasyn@Talon: hm
[Tue Jan 6 04:36:02 2009] [Server01:ichat] Fury@OrientalDojo: so what lua does in this situation is give your progs capabilities that cannot be done at all or easily in prog code
[Tue Jan 6 04:33:52 2009] [Server01:ichat] Fury@OrientalDojo: so to use it, you need a prog, say MpLuaProg that has in it call_lua(ch, "my_function" argument) where my_function is the lua function you write to perform a specific tast, be it mob ai, quest parameters, anything you can think of
[Tue Jan 6 04:31:35 2009] [Server01:ichat] Fury@OrientalDojo: and txt needs to be the string you pass to the function
[Tue Jan 6 04:31:07 2009] [Server01:ichat] Fury@OrientalDojo: so back to your mprog code, "speech" needs to be a lua function
[Tue Jan 6 04:30:41 2009] [Server01:ichat] Fury@OrientalDojo: Vladaar: call_lua (ch, "new_player", ch->name); new_player is the lua function you want to call
[Tue Jan 6 03:07:21 2009] [Server01:ichat] Kayle@MWDev: AHA. Got it to work.
[Tue Jan 6 03:04:36 2009] [Server01:ichat] Kayle@MWDev: Well, didn't kill it that time, but I bugged the hell out of it.
[Tue Jan 6 03:03:01 2009] [Server01:ichat] Fury@OrientalDojo: call_lua should contain a lua function name and some other data you want to pass to it i beleive
[Tue Jan 6 03:01:39 2009] [Server01:ichat] Fury@OrientalDojo: how does call_lua work
[Tue Jan 6 03:01:38 2009] [Server01:ichat] Kayle@MWDev: Yeah. Killed it.
[Tue Jan 6 03:01:19 2009] [Server01:ichat] Vladaar@6Dragons: no speech in any lua
[Tue Jan 6 03:01:07 2009] [Server01:ichat] Fury@OrientalDojo: yes you will crash
[Tue Jan 6 03:00:56 2009] [Server01:ichat] Fury@OrientalDojo: most of that basic stuff nick had working out the box
[Tue Jan 6 03:00:49 2009] [Server01:ichat] Kayle@MWDev: Hmm. K. Taking Bets. Will I totally crash and burn by calling act_string in the nanny?
[Tue Jan 6 02:59:54 2009] [Server01:ichat] Fury@OrientalDojo: cant rember, but speech should be a lua function and txt is the data you want to pass to it
[Tue Jan 6 02:57:44 2009] [Server01:ichat] Vladaar@6Dragons: I guess I need to figure out what to put in call_lua once that is checked
[Tue Jan 6 02:57:21 2009] [Server01:ichat] Vladaar@6Dragons: for example my mprog speech code in mud_prog.c has call_lua( actor, "speech", txt )
[Tue Jan 6 02:56:19 2009] [Server01:ichat] Fury@OrientalDojo: use a simple mprog to call the actual ai for what you want to do
[Tue Jan 6 02:55:39 2009] [Server01:ichat] Vladaar@6Dragons: I think so
[Tue Jan 6 02:55:37 2009] [Server01:ichat] Kayle@MWDev: I need to figure out how to call act_string from the nanny without breaking things.
[Tue Jan 6 02:55:24 2009] [Server01:ichat] Fury@OrientalDojo: you use a hook and then code the ai in lua
[Tue Jan 6 02:54:23 2009] [Server01:ichat] Vladaar@6Dragons: yah, I need like an example of embedding for a prog, and how to check it prob
[Tue Jan 6 02:53:57 2009] [Server01:ichat] Fury@OrientalDojo: didnt you add in Nicks lua snip
[Tue Jan 6 02:51:01 2009] [Server01:ichat] Vladaar@6Dragons: yep all that
[Tue Jan 6 02:50:50 2009] [Server01:ichat] Fury@OrientalDojo: in what respect? more decisions for mobs more bits more variables
[Tue Jan 6 02:50:24 2009] [Server01:ichat] Vladaar@6Dragons: adding scripting
[Tue Jan 6 02:50:08 2009] [Server01:ichat] Fury@OrientalDojo: then what can be changed in progs to make them do it better
[Tue Jan 6 02:49:52 2009] [Server01:ichat] Vladaar@6Dragons: not very well
[Tue Jan 6 02:49:42 2009] [Server01:ichat] Fury@OrientalDojo: and you cannot achive that with progs
[Tue Jan 6 02:49:03 2009] [Server01:ichat] Vladaar@6Dragons: life-like dynamic quests/progs
[Tue Jan 6 02:48:38 2009] [Server01:ichat] Fury@OrientalDojo: like
[Tue Jan 6 02:48:33 2009] [Server01:ichat] Vladaar@6Dragons: tons
[Tue Jan 6 02:48:21 2009] [Server01:ichat] Fury@OrientalDojo: what do you need to be able to do that you cannot all ready acheive with progs and C
[Tue Jan 6 02:47:54 2009] [Server01:ichat] Vladaar@6Dragons: prob, but I dont know how to embedd lua
[Tue Jan 6 02:47:39 2009] [Server01:ichat] Fury@OrientalDojo: only lua does them better
[Tue Jan 6 02:47:24 2009] [Server01:ichat] Fury@OrientalDojo: it would seem to me that the power of DG is to do things that Lua already does for you
[Tue Jan 6 02:46:44 2009] [Server01:ichat] Fury@OrientalDojo: progs do well what they do, they are simple and secure enough, if you want more complex mob ai, code it, if you want scripting to make coding easier/faster/no reboots then use lua
[Tue Jan 6 02:46:39 2009] [Server01:ichat] Vladaar@6Dragons: heh too many years into what I got to go circle
[Tue Jan 6 02:46:08 2009] [Server01:ichat] Kayle@MWDev: I need a guinea pig.
[Tue Jan 6 02:46:03 2009] [Server01:ichat] Kayle@MWDev: Kayle@MWDev thinks, 'Hmmmm.'
[Tue Jan 6 02:45:39 2009] [Server01:ichat] Kayle@MWDev: Why not use Circle then Vlad if you want that stuff? :P
[Tue Jan 6 02:44:58 2009] [Server01:ichat] Fury@OrientalDojo: i dont use either, i coded my mob ai
[Tue Jan 6 02:44:31 2009] [Server01:ichat] Vladaar@6Dragons: I'd take DG over the crappy normal smaug progs
[Tue Jan 6 02:42:57 2009] [Server01:ichat] Fury@OrientalDojo: DG to me is sort of pointless,
[Tue Jan 6 02:41:56 2009] [Server01:ichat] Fury@OrientalDojo: well you know what i mean, from a time before there were real good script languages
[Tue Jan 6 02:41:43 2009] [Server01:ichat] Kayle@MWDev: And Lua.. Lua is like LexiScript except not mud oriented and *maybe* more powerful. But I'm only going to say maybe.
[Tue Jan 6 02:41:37 2009] [Server01:ichat] Vladaar@6Dragons: 1980's? DG been around that long eh
[Tue Jan 6 02:41:10 2009] [Server01:ichat] Fury@OrientalDojo: sort of tarted up progs and a shitty scrtipting language
[Tue Jan 6 02:40:51 2009] [Server01:ichat] Kayle@MWDev: It's basically a Mud-Oriented Scripting language with a shitton of power.
[Tue Jan 6 02:40:34 2009] [Server01:ichat] Fury@OrientalDojo: i am with Kayle on that, if you want to have propper scripting use lua, python and friends, if you want some basic progging, then progs will do the job fine, DG seems to me to be something thats from the 1980's
[Tue Jan 6 02:40:25 2009] [Server01:ichat] Kayle@MWDev: DG is basically MobProgs that are a lot more dynamic and flexible. I don't even know how to classify LexiScript...
[Tue Jan 6 02:39:46 2009] [Server01:ichat] Kayle@MWDev: Actually they're not.
[Tue Jan 6 02:39:38 2009] [Server01:ichat] Kayle@MWDev: I know how to embed it. I just haven't gotten around to it.
[Tue Jan 6 02:39:28 2009] [Server01:ichat] Vladaar@6Dragons: heh, lua, DG, lexi all the same thing
[Tue Jan 6 02:39:27 2009] [Server01:ichat] Kayle@MWDev: Well, I sortof have Lua.
[Tue Jan 6 02:39:10 2009] [Server01:ichat] Kayle@MWDev: I have Lua. DG can kiss my ass.
[Tue Jan 6 02:39:02 2009] [Server01:ichat] Fury@OrientalDojo: Ohhhh i can see Drizzt wacking himself over that
[Tue Jan 6 02:38:22 2009] [Server01:ichat] Vladaar@6Dragons: a Staff member of mine told me JamDog on TBAmud may try to convert DG scripts to smaug and release it
[Tue Jan 6 02:37:58 2009] [Server01:ichat] Fury@OrientalDojo: fuck em, lol
[Tue Jan 6 02:37:50 2009] [Server01:ichat] Kayle@MWDev: People can't get high now. :P
[Tue Jan 6 02:37:41 2009] [Server01:ichat] Kayle@MWDev: Lol
[Tue Jan 6 02:37:33 2009] [Server01:ichat] Fury@OrientalDojo: the only thing that used slots is herbs, so i removed them too
[Tue Jan 6 02:37:20 2009] [Server01:ichat] Kayle@MWDev: Smaug is a beastly thing to get encapsulated.
[Tue Jan 6 02:37:14 2009] [Server01:ichat] Fury@OrientalDojo: hehe i removed all the old slot shit today
[Tue Jan 6 02:37:01 2009] [Server01:ichat] Kayle@MWDev: I'm just glad I got the damn thing running finally.
[Tue Jan 6 02:36:37 2009] [Server01:ichat] Fury@OrientalDojo: LOL yeah i know, me too
[Tue Jan 6 02:36:33 2009] [Server01:ichat] Kayle@MWDev: But alas. I'm too anal about my code. and won't let anyone else work on it. ;)
[Tue Jan 6 02:36:17 2009] [Server01:ichat] Kayle@MWDev: Hmm. Wish I had someone like that.
[Tue Jan 6 02:35:35 2009] [Server01:ichat] Fury@OrientalDojo: pick up the bits i cannot keep upwith myself
[Tue Jan 6 02:35:15 2009] [Server01:ichat] Fury@OrientalDojo: yeah i know, i wouldnt impose on you anyways, i need someone who can put in as well
[Tue Jan 6 02:34:36 2009] [Server01:ichat] Kayle@MWDev: I'm trying to run this place, keep the IMC servers running, run SmaugMuds.org, and on top of that. develop a codebase. :P I'll wear the title, but I've got too much going to be of assistance. :P
[Tue Jan 6 02:34:13 2009] [Server01:ichat] Fury@OrientalDojo: pretty much everyone does shit all
[Tue Jan 6 02:33:54 2009] [Server01:ichat] Fury@OrientalDojo: nothing different then with anyone else
[Tue Jan 6 02:33:34 2009] [Server01:ichat] Kayle@MWDev: BUt I'm not doing shit. :D
[Tue Jan 6 02:33:30 2009] [Server01:ichat] Kayle@MWDev: I'll co-own for you Fury.
[Tue Jan 6 02:33:07 2009] [Server01:ichat] Fury@OrientalDojo: i know, ut i thought i would give it a shot anyways, did not even get 1 applicant
[Tue Jan 6 02:31:12 2009] [Server01:ichat] Vladaar@6Dragons: Fury were we not just talking about how co-owners didn't often work the other day? Then you post on mudconnect for one. Heh
[Tue Jan 6 02:28:28 2009] [Server01:ichat] Fury@OrientalDojo: a pair of Veals
[Tue Jan 6 01:39:54 2009] [Server01:ichat] Sinistrad@Dead_Souls: Goink to be man in motion. All I need is: pair of veels!
[Tue Jan 6 01:39:45 2009] [Server01:ichat] Sinistrad@Dead_Souls: Da.
[Tue Jan 6 01:25:21 2009] [Server01:ichat] Rommel@AvP: Shouldn't it be anyvays?
[Tue Jan 6 01:23:55 2009] [Server01:ichat] Sinistrad@Dead_Souls: Vat do they say? Ve do not know, but they call you anyways, day or night.
[Tue Jan 6 01:23:27 2009] [Server01:ichat] Sinistrad@Dead_Souls: in communist russia, ghostbusters call YOU
[Tue Jan 6 01:19:45 2009] [Server01:ichat] Cratylus@Dead_Souls: btw, in communist russia, love does it all for the glory of US
[Tue Jan 6 01:19:06 2009] [Server01:ichat] Cratylus@Dead_Souls: the 80's are to the 00's like the 60's were to the 80's
[Tue Jan 6 01:12:25 2009] [Server01:ichat] Sinistrad@Dead_Souls: Ve vill be livink together, knowing that we haff done it all for the glory of loff.
[Tue Jan 6 01:05:46 2009] [Server01:ichat] Kayle@MWDev: But now I have string corruption. >.<
[Tue Jan 6 01:05:39 2009] [Server01:ichat] Kayle@MWDev: Fixed the list corruption.
[Tue Jan 6 01:05:34 2009] [Server01:ichat] Kayle@MWDev: YAY!
[Tue Jan 6 00:59:08 2009] [Server01:ichat] Sinistrad@Dead_Souls: in communist russia, I am the man who will be fightink for your honor
[Tue Jan 6 00:56:39 2009] [Server01:ichat] Cratylus@Dead_Souls: in communist russia, you get out of my car, and into my dreams
[Tue Jan 6 00:54:02 2009] [Server01:ichat] Sinistrad@Dead_Souls: It's time to be takink this ship into the shore, and be throwink away the oars, foreeEEever
[Tue Jan 6 00:47:01 2009] [Server01:ichat] Sinistrad@Dead_Souls: In other news, police warn that the Sudoku killer will kill either 1, 4 or 9 victims next.
[Tue Jan 6 00:45:25 2009] [Server01:ichat] Cratylus@Dead_Souls: in communist russia, take on me take Me ON
[Tue Jan 6 00:43:31 2009] [Server01:ichat] Sinistrad@Dead_Souls: For I cannot be fightink this feelink anymore, I haff forgotten what my komrades are fighting foooOor
[Tue Jan 6 00:25:57 2009] [Server01:ichat] Sinistrad@Dead_Souls: THe 501 blues: http://www.youtube.com/watch?v=CSG807d3P-U&NR=1
[Tue Jan 6 00:22:31 2009] [Server01:ichat] Sinistrad@Dead_Souls: Sweet.
[Tue Jan 6 00:22:25 2009] [Server01:ichat] Sinistrad@Dead_Souls: Oh! THey do!
[Tue Jan 6 00:22:16 2009] [Server01:ichat] Sinistrad@Dead_Souls: THey're showing so many trees, I sure hope pasghetti grows on them
[Tue Jan 6 00:21:15 2009] [Server01:ichat] Cratylus@Dead_Souls: http://www.youtube.com/watch?v=SyUvNnmFtgI
[Tue Jan 6 00:19:54 2009] [Server01:ichat] Sinistrad@Dead_Souls: Pasghetti
[Tue Jan 6 00:18:53 2009] [Server01:ichat] Kayle@MWDev: This damn spaghetti code. -.-
[Tue Jan 6 00:18:44 2009] [Server01:ichat] Kayle@MWDev: Kayle@MWDev mutters distractedly.
[Tue Jan 6 00:18:41 2009] [Server01:ichat] Kayle@MWDev: Ok. So now the 50 objects on either side of #250 are corrupted. -._ but 250 is fine!
[Tue Jan 6 00:17:53 2009] [Server01:ichat] Cratylus@Dead_Souls: then he'd have the 501 blues
[Tue Jan 6 00:17:23 2009] [Server01:ichat] Kayle@MWDev: You're.. an odd one Sinis.
[Tue Jan 6 00:17:16 2009] [Server01:ichat] Kayle@MWDev: Kayle@MWDev boggles in complete incomprehension.
[Tue Jan 6 00:14:30 2009] [Server01:ichat] Sinistrad@Dead_Souls: Well corruption in the middle of 501 would be worse than 500, right?
[Tue Jan 6 00:14:10 2009] [Server01:ichat] Kayle@MWDev: How is that the bright side?
[Tue Jan 6 00:13:48 2009] [Server01:ichat] Sinistrad@Dead_Souls: It could've been 501 objects
[Tue Jan 6 00:13:43 2009] [Server01:ichat] Sinistrad@Dead_Souls: Well, look at the bright side
[Tue Jan 6 00:13:19 2009] [Server01:ichat] Kayle@MWDev: Kayle@MWDev mutters distractedly.
[Tue Jan 6 00:13:13 2009] [Server01:ichat] Kayle@MWDev: So I managed to corrupt the *middle* of a list of 500 objects. AWESOME. Now to figure out wtf I did and undo it.
[Tue Jan 6 00:12:23 2009] [Server01:ichat] Kayle@MWDev: Kayle@MWDev laughs.
[Tue Jan 6 00:12:11 2009] [Server01:ichat] Sinistrad@Dead_Souls: See how nice that works?
[Tue Jan 6 00:12:04 2009] [Server01:ichat] Sinistrad@Dead_Souls: And there you have it - that was Kayle's actual answer.
[Tue Jan 6 00:11:48 2009] [Server01:ichat] Eightball-MegaBot@Server01: Kayle@MWDev, ask again later.
[Tue Jan 6 00:11:47 2009] [Server01:ichat] Kayle@MWDev: !8ball What does the block of code in question do?
[Tue Jan 6 00:11:26 2009] [Server01:ichat] Sinistrad@Dead_Souls: Fury, ask an 8-ball
[Tue Jan 6 00:11:11 2009] [Server01:ichat] Kayle@MWDev: and I'm neck deep in lists atm and don't have the patience to figure out new_dam_message to help sorry. =/
[Tue Jan 6 00:10:39 2009] [Server01:ichat] Kayle@MWDev: I honestly don't know off the top of my head
[Mon Jan 5 23:57:24 2009] [Server01:ichat] Fury@OrientalDojo: Kayle, whats the point of this block in fight.c if ( found ) /* miss message already sent */
[Mon Jan 5 23:52:00 2009] [Server01:ichat] Fury@OrientalDojo: not that my combat is very spammy as it is
[Mon Jan 5 23:51:29 2009] [Server01:ichat] Fury@OrientalDojo: cool, i will leave in the action stuff then, i prefer the less spam, as long as i know what attack did what damage im happy
[Mon Jan 5 23:49:12 2009] [Server01:ichat] Samael@6Dragons: boooo
[Mon Jan 5 23:48:40 2009] [Server01:ichat] Kayle@MWDev: but I like roleplayable stuff.
[Mon Jan 5 23:48:35 2009] [Server01:ichat] Kayle@MWDev: I prefer descriptions.
[Mon Jan 5 23:44:44 2009] [Server01:ichat] Isis@AvP: The one channel we dont get. Rawr.
[Mon Jan 5 23:44:36 2009] [Server01:ichat] Isis@AvP: I tried!
[Mon Jan 5 23:44:03 2009] [Server01:ichat] Fury@OrientalDojo: anyone else, no spam or more information in spell and skill dialogs
[Mon Jan 5 23:43:53 2009] [Server01:ichat] Samael@6Dragons: nowai
[Mon Jan 5 23:43:20 2009] [Server01:ichat] Rommel@AvP: And give it to me.
[Mon Jan 5 23:43:16 2009] [Server01:ichat] Rommel@AvP: And record it.
[Mon Jan 5 23:43:13 2009] [Server01:ichat] Rommel@AvP: Someone has to watch the Rommel special on the Hitler channel.
[Mon Jan 5 23:43:03 2009] [Server01:ichat] Samael@6Dragons: *cough*
[Mon Jan 5 23:43:01 2009] [Server01:ichat] Samael@6Dragons: but diff colors based on clan would be cool >.>
[Mon Jan 5 23:43:01 2009] [Server01:ichat] Rommel@AvP: Hey uh.
[Mon Jan 5 23:42:50 2009] [Server01:ichat] Samael@6Dragons: the second one
[Mon Jan 5 23:42:37 2009] [Server01:ichat] Fury@OrientalDojo: or A ball of blue flames explodes upon a kappa mystic. + the first one
[Mon Jan 5 23:42:19 2009] [Server01:ichat] Fury@OrientalDojo: Your fireball hits a kappa mystic! for [151]
[Mon Jan 5 23:42:01 2009] [Server01:ichat] Kayle@MWDev: Huh?
[Mon Jan 5 23:41:59 2009] [Server01:ichat] Samael@6Dragons: what?
[Mon Jan 5 23:41:43 2009] [Server01:ichat] Fury@OrientalDojo: Question: how do you prefer to see from skill dialogs
[Mon Jan 5 22:55:03 2009] [Server01:ichat] Scoyn@MW: http://roflrazzi.com/2009/01/02/celebrity-pictures-lee-repetitive/
[Mon Jan 5 21:52:57 2009] [Server01:ichat] Fury@OrientalDojo: converting slots to Sn's
[Mon Jan 5 21:52:44 2009] [Server01:ichat] Fury@OrientalDojo: i think remap_slot_numbers takes care all of them
[Mon Jan 5 21:52:02 2009] [Server01:ichat] Kayle@MWDev: I think some lookups are still done with slot numbers. But I'm not 100% sure
[Mon Jan 5 21:50:32 2009] [Server01:ichat] Fury@OrientalDojo: from what i can see, it is only old areas that use slot numbers for pots/scrols and herbs
[Mon Jan 5 21:48:25 2009] [Server01:ichat] Kayle@MWDev: I can't recall
[Mon Jan 5 21:48:16 2009] [Server01:ichat] Fury@OrientalDojo: slot numbers are not actually used for anything are they?
[Mon Jan 5 21:43:09 2009] [Server01:ichat] Scoyn@MW: Mika Nan Akr'ishta!
[Mon Jan 5 18:00:03 2009] [Server01:ichat] Fury@OrientalDojo: exelent, i was kind of confused with it, looks like i can remove all those tables, con is the only one used and im going to change how hp is given
[Mon Jan 5 17:59:16 2009] [Server01:ichat] Kayle@MWDev: Yes
[Mon Jan 5 17:59:04 2009] [Server01:ichat] Fury@OrientalDojo: does it, get current con and use it to position in the ref table and returns the value of that line
[Mon Jan 5 17:58:47 2009] [Server01:ichat] Zeno@SmaugInstitute: It refs a table
[Mon Jan 5 17:58:10 2009] [Server01:ichat] Fury@OrientalDojo: con_app[get_curr_con ( ch ) ].hitp how does this line work
[Mon Jan 5 17:57:45 2009] [Server01:ichat] Zeno@SmaugInstitute: time_t is going to have issues :P
[Mon Jan 5 17:57:34 2009] [Server01:ichat] Sinistrad@Dead_Souls: I was wondering about that
[Mon Jan 5 17:57:32 2009] [Server01:ichat] Sinistrad@Dead_Souls: THanks
[Mon Jan 5 17:57:27 2009] [Server01:ichat] Zeno@SmaugInstitute: 19-Jan-2038, 03:14:07 AM GMT = 2 147 483 647
[Mon Jan 5 15:04:10 2009] [Server01:ichat] Samael@6Dragons: go online, go torrent them or something
[Mon Jan 5 15:03:59 2009] [Server01:ichat] Samael@6Dragons: Davion...
[Mon Jan 5 03:59:34 2009] [Server01:ichat] Fury@OrientalDojo: http://megaten.aeriagames.com/
[Mon Jan 5 03:58:54 2009] [Server01:ichat] Fury@OrientalDojo: Shin Megami Tensei: Imagine Online
[Mon Jan 5 03:21:05 2009] [Server01:ichat] Davion@ADP: I always played off Code Gease as a so-so anime by just watching the first ep. Never really got into it. Watched the first season today... can't wait for the second!
[Mon Jan 5 03:03:50 2009] [Server01:ichat] Sinistrad@Dead_Souls: torrent him, there's a nice compilation of all his works out there
[Mon Jan 5 03:03:31 2009] [Server01:ichat] Sinistrad@Dead_Souls: One of the best
[Mon Jan 5 03:03:28 2009] [Server01:ichat] Sinistrad@Dead_Souls: Hentai artist
[Mon Jan 5 03:03:28 2009] [Server01:ichat] Zeno@SmaugInstitute: You're missing out
[Mon Jan 5 03:03:18 2009] [Server01:ichat] Davion@ADP: What's a tony taka?
[Mon Jan 5 03:01:48 2009] [Server01:ichat] Sinistrad@Dead_Souls: So so much
[Mon Jan 5 03:01:43 2009] [Server01:ichat] Zeno@SmaugInstitute: Tony Taka wins so much
[Mon Jan 5 03:01:33 2009] [Server01:ichat] Sinistrad@Dead_Souls: Tony Taka ftw
[Mon Jan 5 03:01:21 2009] [Server01:ichat] Sinistrad@Dead_Souls: Hm
[Mon Jan 5 03:00:30 2009] [Server01:ichat] Davion@ADP: Davion@ADP winks suggestively.
[Mon Jan 5 02:58:06 2009] [Server01:ichat] Fury@OrientalDojo: reusable LOL
[Mon Jan 5 02:56:44 2009] [Server01:ichat] Davion@ADP: doesn't bother cataloging his porn. It's reusable. He rarely watches the same anime twice.
[Mon Jan 5 02:56:14 2009] [Server01:ichat] Davion@ADP: Anime
[Mon Jan 5 02:56:07 2009] [Server01:ichat] Fury@OrientalDojo: anime or pron
[Mon Jan 5 02:55:54 2009] [Server01:ichat] Davion@ADP: Damn anime addictions.
[Mon Jan 5 02:55:49 2009] [Server01:ichat] Davion@ADP: I keep running out of hdd space on my /home mount :(
[Mon Jan 5 02:55:28 2009] [Server01:ichat] Fury@OrientalDojo: have taken to snooping my bots while they play my game, almsot as exciting as watching paint dry
[Mon Jan 5 02:55:03 2009] [Server01:ichat] Fury@OrientalDojo: naaa its just been so quiet here the last 2 days, i have gotten used to it
[Mon Jan 5 02:54:40 2009] [Server01:ichat] Davion@ADP: Someone hungover?
[Mon Jan 5 02:54:27 2009] [Server01:ichat] Davion@ADP: Davion@ADP bursts into tears.
[Mon Jan 5 02:54:24 2009] [Server01:ichat] Fury@OrientalDojo: wants everyone to be quiet!
[Mon Jan 5 02:54:20 2009] [Server01:ichat] Zeno@SmaugInstitute: eats the lawn chair
[Mon Jan 5 02:54:07 2009] [Server01:ichat] Davion@ADP: My lawn chair :(
[Mon Jan 5 02:53:56 2009] [Server01:ichat] Davion@ADP: Davion@ADP stares seriously into Zeno@SmaugInstitute's eyes, then screams, 'Wwwwwwrrrrrrraaaaaaaaaaaaaaa!' in a Kindjy-esque display of psychosis.
[Mon Jan 5 02:53:39 2009] [Server01:ichat] Fury@OrientalDojo: shhh
[Mon Jan 5 02:53:36 2009] [Server01:ichat] Zeno@SmaugInstitute: steals the lawn chair
[Mon Jan 5 02:52:37 2009] [Server01:ichat] Davion@ADP: Davion@ADP screams loudly, diving under a conveiniently-placed lawn chair in terror!
[Mon Jan 5 02:41:23 2009] [Server01:ichat] Fury@OrientalDojo: shhh
[Mon Jan 5 02:41:11 2009] [Server01:ichat] Davion@ADP: Davion@ADP peers around himself intently.
[Mon Jan 5 01:14:41 2009] [Server01:ichat] Kayle@MWDev: K. Done.
[Mon Jan 5 00:54:59 2009] [Server01:ichat] Kayle@MWDev: Hmmm.. Brb.
[Sun Jan 4 22:40:50 2009] [Server01:ichat] Fury@OrientalDojo: afk
[Sun Jan 4 22:40:35 2009] [Server01:ichat] Cratylus@Dead_Souls: and will just resume their journey to death upon release
[Sun Jan 4 22:40:34 2009] [Server01:ichat] Fury@OrientalDojo: hehe
[Sun Jan 4 22:40:23 2009] [Server01:ichat] Cratylus@Dead_Souls: they become agitated